Things that should change in Diablo 3 #1
In Diablo2 when you got to the upper levels and specially in the Hell World things got really tough , from Act I to Act II in Hell there was such a huge difficulty level that players could not simply pass through . They were forced to do Baal runs until they got to a certain level so their skills could match the power creatures on the map .
Some people got annoyed by this and have appealed to Blizzard to get this “fixed” in Diablo3
I agree , the increase in difficulty should be graduate and natural , players should feel good when playing a certain level , not gypped .
A player must not be forced to do hundreds of boss runs to get to a level where he can enter a map confident that he will not die in the first encounter . I am not talking about making things easy (that would not be in the Diablo spirit) but more natural and uniform
And another thing , the immunities .
Some think they should be removed completely from the game because they can cause the game to slow down and even halt for some players.
You can have an almost perfect character , but if you encounter a double imunity monster you be in deep trouble. Diablo 2 was very strict in this area and if you did not have a mercenary with you or another player in cooperation your game progress was in danger of being stopped
So , fans have sent a petition to Blizzard to eliminate them , or at least create the ability to create different ways to get by
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