As we know from the DiabloIII Gameplay Video, the blood and corpses fade out really fast. That really takes away from the battle feeling and Gore
Blizzard has already confirmed that the corpses will linger more on the map enhancing the after battle feel but what about the blood?
It is all about game physics and how much tweaking will Blizzard bring to the table. The Diablo games have always been accessible to most computers, and we know that Blizzard is trying to optimize D3 to the bone
Here the official position on this matter: corpses
Bashiok:
First, touching on the corpse fade timers as they stand, the tech to have them last longer has been in for a while. Pretty much how it’s working is that there’s an allowed number of physics “actors” that are allowed to remain at a time. These actors could be corpses, but they can also be pieces of destroyed tables, or railings, etc. anything that relies on physics. These are corpses and destructables generally. As you ‘create’ physics actors the oldest ones disappear. So as you’re fighting there are always a number of actors remaining in the world, and it works out pretty well. Obviously how many of them can remain at one time will come down to final performance tweaking, but right now I believe it’s around twenty.
So, it seems it will be a fixed thing, once the game is packed and shipped the time the corpses and blood remain on the map will be set. It would be nice to see something dynamic, set by the user. People have different priorities when playing a game. Some like to sacrifice speed for eye candy and some like the game blazing fast.
I would suggest a setting to control the number of corpses/items/blood and the time on the map. Not sure if Blizzard can or will implement this in Diablo3
The technology to control the time the actors stay on the map already exists in DiabloIII, the number of present physics items on the map at any time is about 20 (Bashiok says).
For example, in an ideal D3 set, you have killed 20 undead, you will have 20 corpses on the map BUT if you kill another Demon you will have 19 undead corpses and one demon corpse.
Blood is handled separately
A nice way to deal with the gore requests 🙂
About the Blood and Special Effects
Bashiok:
On to blood and fading; the “cost” of decals, which include the blood stains, are fairly high. Cost being the relative strain put on the machine running the game. Decals account for blood, but they also account for quite a few other effects, most of which haven’t yet been revealed. In the potential case of a full party creating these decals, blood flowing from creatures, skills that create them, as well as monsters themselves using skills that create them (Wretched vomiting all over the place is a good example), there is the potential to have a large number of decals on screen at any one time. So again, it’s going to come down to final performance tweaks as to how many of them will remain on screen and for how long.
They are handled differently by the game architecture, and they do have a bigger impact on the game performance.
Blizzard wants to make Diablo 3 accessible to everyone, meaning a compromise is necessary. It seems that flowing blood out of those 20 corpses it would be hard on the running PC. I do hope they find a way to keep the blood longer on the map in Diablo III because that is the essence of GORE.
On the same note i wouldn’t want to see performance problems because of an extra blood flowing corpse, they do have a point with those decals
I’m glad to see the Diablo3 officials coming down and talking and listening to the fans