What do you think about RPG games that have item weight ? Am i right by saying that this actually slows down the gameplay ?
There is no doubt about it, item weight is a fast gameplay killer, it is one more thing to distract you from playing the game. Diablo 3 doesn’t need this, Diablo 3 must be a fast paced game. It is enough we have to deal with the size factor, our inventory gets full rather fast in D2 from the amount of items that are dropped by monsters, weight must not come into picture.
Diablo III is an action RPG and item weight would bring the Micro Management factor to a new undesirable level.
Here is what the official Blizzard poster Bashiok had to say about this:
A weight system is simply a different approach to inventory restrictions, and it’s actually fairly similar to a grid based system except that weight systems are generally augmented by a character stat instead of being item based upgrades.
The main issue with these systems as they relate to Diablo III is they add an additional value to items. That secondary value works to complicate and thus slow down the inventory management of a player, drawing their attention away from the action, which is of course the main focus for us with Diablo III.
I’ve played a few RPGs with weight systems, and they’re among my favorite games of all time, but it’s a case of choosing which systems works best for each game.
Some fans say that by NOT inserting the weight system the game will not be complex, that it will be focused on action-violence only (what’s wrong with that?) But it is not the case in Diablo3 as you can see below:
Well there’s still the depth and complexity of item/stat utilization, building out your character, exploration, increased emphasis on story and lore, etc. but aside from those sort of obvious points, no I’m not worried. There are some big things we haven’t revealed yet.
I simply don’t want to see the weight factor in this game, true it was great on other RPG’s but i don’t think it is suited for DIII